
Kako nastaje nezavisni gejming studio i šta je potrebno da mala ideja preraste u uspešan kreativni tim? U razgovoru sa Vladimirom Živkovićem, panel će pratiti put studija Foxy Voxel, od njegovih početaka i prvih koraka, preko razvoja studija i njegovih projekata, do pozicioniranja na međunarodnoj sceni razvoja video-igara. Biće reči i o kreativnom procesu, izazovima nezavisne produkcije i budućnosti domaće gejming industrije.
Panelista: Vladimir Živković
Karijeru je započeo kao 3D umetnik i animator, a tokom godina radio je na različitim pozicijama, ostajući duboko posvećen grafici i vizuelnim efektima (VFX). Njegovo kontroverzno mišljenje: bump mape su zakon, normalne mape mogu da sačekaju!
How does an independent game studio come to life, and what does it take to grow from a small idea into a successful creative team? In a conversation with Vladimir Živković, the panel will explore Foxy Voxel’s journey — from its beginnings and first steps to the development of the studio, its projects, and its presence on the international game development scene. The discussion will also touch on the creative process, the challenges of independent production, and the future of the local game development industry.
Panelist: Vladimir Živković
He started as a 3D artist and animator and has held various positions throughout his career, while remaining deeply passionate about graphics and VFX. His hot take: bump maps reign supreme over normal maps!





